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Showing posts from January, 2019

Hard Core Parkour General Idea

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Came up with a rough idea for the parkour scene and adjusted the environment to fit it.

Advanced Mechanics in CG Animation: The Wall Climb Polish

Polished the movement of the character. (Also changed color because, well, why not?)

Advanced Mechanics in CG Animation: In Maya: The Wall Climb advanced

Smoothed up the motion of the legs and the hips a bit.

Advanced Mechanics in CG Animation: In Maya: The Wall Climb Basics

Blocked in main poses.

Advanced Mechanics in CG Animation: Live Action Study: Wall Climb

Watched Video

Rigging a Quadroped in maya: Testing and Finalizing the rig (03:03)

Rigging a Quadroped in maya: Refining skin weights (03:02)

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Smoothed out neck and face.

Rigging a Quadroped in maya: Binding the mesh to the skeleton and painting skin weights (03:01)

Attached the joints to the model and painted weights on the mesh.

Rigging a Quadroped in maya: Making the rig scalable (02:07)

Provided support to scale rig uniformly. (Only applied to front right leg)

Rigging a Quadruped in Maya: Controlling the dog tag with dynamics (02:06)

Rigging a Quadruped in Maya: Creating an FK/IK tail (02:05)

Rigging a Quadruped in Maya: Switching leg stretch off and on (02:04)

Rigging a Quadruped in Maya: Rigging "stretchy" legs (02:03)

Rigging a Quadruped in Maya: Rigging a "stretchy" back (02:02)

Rigging a Quadroped in Maya: Adding extended twist functionality to the back (02:01)

Rigging a Quadruped in Maya: Working with expressions (01:08)

Added blinking to the eyes.

Rigging a Quadruped in Maya: Rigging the Back (01:07)

Added controls to the back.

Rigging a Quadruped in Maya: Adding Subfoot pivots to the back feet (01:06)

Added subfoot pivots to the back feet.

Rigging a Quadruped in Maya: Adding Subfoot pivots to the front feet (01:05)

Added subfoot pivots to the front feet.

Rigging a Quadruped in Maya: Rigging the hind Legs (01:04)

Created controls for the hind legs.

Rigging a Quadruped in Maya: Rigging the front legs (01:03)

Added IK controls to the front legs.

Rigging a Quadruped in Maya: Rigging the head, neck, and ears (01:02)

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Created IK controls for ears.

Rigging a Quadruped in Maya: Creating the Skeleton (01:01)

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Mirrored the Skeleton

Rigging a Cartoon Character in Maya: Animating a simple test (06:02)

Animated the character.

Rigging a Cartoon Character in Maya: Cleaning up the rig (06:01)

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Cleaned up outliner and layers.

Rigging a Cartoon Character in Maya: Controlling the Teeth (05:07)

Added controls for the teeth.

Rigging a Cartoon Character in Maya: Rigging the Eyes (05:06)

Added controls for the eyes.

Rigging a Cartoon Character in Maya: Wiring complex two-way controls (05:05)

Wired the smile and sneer controls.

Rigging a Cartoon Character in Maya: Wiring simple two-way controls (05:04)

Added controls for the jaw.

Rigging a Cartoon Character in Maya: Wiring custom sliders (05:03)

Added controls for the mouth.

Rigging a Cartoon Character in Maya: Controlling eyelids (05:02)

Added controls for the eyelids.

Rigging a Cartoon Character in Maya: Creating controls for facial animation (05:01)

Created constraints for the facial controllers.

Rigging a Cartoon Character in Maya: Adjusting skin weights (04:04)

Adjusted skin weights using weight paint and the component editor.

Rigging a Cartoon Character in Maya: Skinning the character (04:03)

Bound the skin to the bones.

Rigging a Cartoon Character in Maya: Creating Jaw controls with joints (04:02)

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Created jaw and eye joints.

Rigging a Cartoon Character in Maya: Manipulating faces with blend shapes (04:01)

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Added the blend shapes and applied them to the model.

Rigging a Cartoon Character in Maya: Finalizing the Arm (03:05)

Finished up the arm.

Rigging a Cartoon Character in Maya: Adding in Stretch (03:04)

Added the ability to stretch

Rigging a Cartoon Character in Maya: Wiring Up the FK/IK Rig (03:03)

Got the FK/IK switch to work.

Rigging a Cartoon Character in Maya: Setting up the joints and controllers (03:02)

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Set up the joints and the controllers.

Rigging a Cartoon Character in Maya: Basic FK/IK switching theory (03:01)

Watched video on switching between FK and IK

Rigging a Cartoon Character in Maya: Adding spine stretch (02:03)

Added squash and stretch to spine.

Rigging a Cartoon Character in Maya: Adding controllers to the hip and spine (02:02)

Added controls

Rigging a Cartoon Character in Maya: Drawing the hip and spine joints(02:01)

Drew and connected the hip and spine joints.

Rigging a Cartoon Character in Maya: Finalizing Leg Chains (01:06)

Added stretch to y and z and cleaned up outliner.

Rigging a Cartoon Character in Maya: Creating stretch in the Node Editor (01:05)

Created the leg stretch using nodes (Maya glitch wouldn't allow bones to bend).

Rigging a Cartoon Character in Maya: Creating stretch using expressions (01:04)

Added stretch to the joints.

Rigging a Cartoon Character in Maya: Measuring the Joint Chains (01:03)

Constrained the measurement points.

Rigging a Cartoon Character in Maya: Setting up the leg joints (01_02)

Set up the left leg IK joint

Rigging a Cartoon Character in Maya: Basic Stretch Theory (01:01)

Watched the first video about the stretching of bones, where he comes up with the equation.