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Showing posts from April, 2019

Walkman Paint Part 4 and Render

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Finished painting the walkman, and exported the maps into unity. Also animated the low poly walkman in maya and exported it into unity. Rendered out final video and Front/Back/Side/Angle/Detail shots and comparison.

Walkman Paint Part 3

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Rebaked the model to fix some problems, and began adding the text.

Walkman Paint Part 2

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Painted most of the body of the walkman and created a stickersheet for the text.

Walkman Paint Part 1

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Began painting the materials onto the Walkman. Found a few spots where maya created overlapping UVs, so I fixed them and reimported the mesh, but I will bake it again later on because of how long it takes.

Walkman Bake Part 3

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Noticed that I forgot to model something on the Walkman, so I went back and modeled that, then went back and baked a couple times until I got a cleaner bake.

Walkman Bake Part 2

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Baked the maps using my high rez model and began texturing the headphones.

Walkman Bake part 1

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Touched up and named all the objects and imported them into substance painter to start baking.

Walkman Headphones Low Rez and UV map

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Build the Headphones low Rez and the rest of the cable low Rez and UV Mapped it all.

Walkman Cord and Low Rez

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Modeled the cord for the headphones and began the low rez for it. Also found a new reference.

Walkman Headphone Plug

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Finished modeling the plug for the headphones.

Walkman Headphones

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Modeled the Headphones and began the connector.

Walkman Naming and Baking Part 1

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Named the parts of the model and did a quick bake down to the low poly.

Walkman UV

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UV unwrapped the Walkman low rez model.

Walkman Low Rez

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Modeled low rez mesh.

Walkman Part 10

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Finished up the high poly by modeling the final pieces. (More may be added if I notice stuff that is missing)